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RPGSinfin

Sinfin

Backround and fluff


Racial Adjustments

stuuuuff

Alternate Traits

Racial Backrounds

Ship-born: You were born and raised on a Sinfin colony ship, exposed to only Sinfin culture until quite recently. (some other details needed) You begin play with a xikiltn, as well as an additional 800cr worth of Sinfin equipment related to your profession.

Favored Class Bonuses

ClassBonus
BiomancerGain +1/2 healing uses per day.
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Racial Feats

Racial Class Archetypes

Racial Prestige Classes


Gear, Equipment, and Supplies

Arm Pack

This battery-powered pack provides its wearer with a pair of telescoping extra arms. It is worn at the hips and plugs into a spinal connection slot (requiring the appropriate cyberware), though its bulky battery pack and shoulders limit additional gear. The arms are dextrous and useful for fine work, especially in microgravity, though a little slow and fragile for combat use. Otherwise, these arms function close enough to normal limbs, save they have a reach of 2 meters.

Cost: 750cr. Power: 2 hour battery life; Recharge: 1 hour (OOOO, 4x), 1.4 hours (OOO, 3x), 2 hours (OO, 2x), 4 hours (O, 1x)
Xikiltn - "Protective Cloth"

This skin-tight clothing is often worn as underwear or, in some cases, casual wear for Sinfin. It covers the crotch and legs, as well as the neck and arms, leaving most of the torso visually exposed; the xikiltn is laced with magical circuitry that provides the wearer with a small, protective field. This offers little actual protection against physical attacks, the field insulating the wearer against heat or cold with excellent efficiency. A xikiltn is powered by its wearers innate magical field, as well as a converter inserted inside the wearer's body, which converts waste into energy.
A xikiltn provides the wearer with a +4 bonus to saves against extreme temperatures, as well as a +1 force bonus to AC.

Cost: 150cr. Power: OOO (3x)
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Page last modified on April 08, 2015, at 12:43 PM