Character Name: Avril White
Rank: Puella Magus (E-1)
Sex, Gender: Female, boyish
Age: 13
Biometrics:
Eye Color: Green
Hair Color: Black
Skin Color: Light
Build: Lithe and boyish
Height: 4'10"
Weight: 95lbs
Origin/Ethnicity: Former runner from Misstress Eppi, Liberion Confederacy
Character Description:
Array: Character Descriptors: Strategist; loli
| Cunning | 4 | 2*(C+L) = | 14 Health |
| Luck | 3 | 3x wounds to K.O. |
| Athletics | 2 | 2*(A+S) = | 12 Stamina |
| Skill | 4 | |
| Empathy | 1 | 2*(E+W) = | 8 Spirit |
| Will | 3 | |
Traits:
- Runner: Avril is used to hightailing it out of a sticky situation, and knows how to avoid fire when doing so. She increases her air speed by +1 (after multipliers), and gains a +1 dodge bonus to defense when fleeing.
- Shadow Mage: Avril is a novice shadow mage, and may use manipulation of light as an Excuse for many things. As shadow magic is opposed by light magic, she gains +2 to resist its effects, but drops her highest die when determining effects if she fails to resist.
Stress:
Stress Explosion: (Substance Abuse) Avril cannot fulfill her stress explosion until she obtains enough substance to blank her mind; otherwise treat this as the sleep explosion (as she is about as useful when it's active).
(Center of Attention) Avril responds poorly to neglect and being ignored. If she can't make her presence known in some way in a scene, she takes 1d4 points of stress.
Relief (Affection) While caring little for others, she much enjoys physical attention as much as emotional reinforcement. She's rather aggressive in these acts, and is nearly always the initiator. If she spends a scene absorbed in intimate activities, Avril restores 1d6+1 points of spirit to herself, and inflicts/heals 1d4-2 stress from her partner.
Proficiencies:
XP total: 30 (Unspent XP: 0)
| Base Proficiency | Ranks (Xp) | Total | Description |
| Combat, Melee | 1 (2xp) | +1 | The base modifier for melee weapon attacks. Specialization in particular weapons is recommended. |
| Combat, Aimed Fire | 1 (2xp) | +1 | This modifies your attacks with ranged weapons when attempting aimed fire actions. |
| Combat, Volley Fire | 0 (0xp) | +0 | This modifies your attacks with ranged weapons when attempting volley fire abilities. |
| Lore | 0 (0xp) | +0 | General learnedness in various topics. Without specialization, this is mostly trivia with the occasional useful nugget. |
| Resistance | 1 (2xp) | +0-1 |
| Synchronization | 1 (0xp) | +1 | Your ability to synchronize with Gears, can be further specialized to specific terrain types, followed by models. |
| Timing | 2 (5xp) | +8 | Ability to act quickly, both with proper thought and motion. |
| Witchery | 2 (0xp) | +3+1 | Your base skill with magic, determining which powers you may learn, as well as the strength of your abilities. |
| Proficiency (stat) | Ranks (XP) | Total | Description |
| Appraisal (Skill) | 1 (1xp) | +5/0s | |
| (Specialization) Combat | 1 (1xp) | +*1/2 | |
| Awareness (Cunning) | 1 (1xp) | +5/0s | For knowing everything that's going on around you, up to a point. |
| Detection (Skill) | 1 (1xp) | +5/0s | Can apply Witchery by expending 2 Stamina; for sensing things you are actively looking for. |
| (Specialization) Combat | 1 (1xp) | +*1/2 | |
| Intuition (Cunning) | 1 (1xp) | +5/0s | |
| Piloting (Skill) | 1 (1xp) | +5/0s | Knowing the mechanics of how to pilot. |
| (Specialization) Aircraft | 1 (1xp) | +*1/2 | |
| Use Device (Skill) | 1 (1xp) | +5/0s | Ability to learn how to use complicated things. |
| (Specialization) Electronic Warfare | 1 (1xp) | +*1/2 | |
Other: Gear Quirks, Magical Abilities, and Techniques:
Familiar: Calico Cat; grants +1 to Witchery, but -1 to Resistance. The classical witchy cat, with a twist!
Augmentation: None
Specializations: Air Specialist (Tier 1); Dog Fighter
Personalized Equipment
Rum Runner – Custom Owl
- Nothing outright special about it, but she's made it to work perfectly with her. Avril gets +2 to synchronize checks with Rum Runner.
Other Notes \\