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Enemies

Grunt Drone Minor Mook Challenge: 1, Movement: 3
These small, roundish creatures are covered in a hard shell. They fire munitions out of their mouths, though don't seem to have much in the way of ammunition. Do not underestimate them, as they can be incredibly hard to wound if they are being defensive.
Health: 4 x2
Stamina: 4
Spirit: 4
Offenses: Tiny Cannon (Ranged Fire) +2 (+*1) Capacity 4; Tackle (Brawling) +2 (+1)
Defenses: Hard Shell (Armor) +*2
Other: Awareness +2, Stealth +4

Least Mimique Mook Challenge: 2, Movement: 5
Mimiques seem to be attempts to copy the human form as well as the abilities of Witches. The least types are more than a match for the average soldier, and can be difficult for even seasoned Witches in groups.
Health: 8 x3
Stamina: 8
Spirit: 8
Offenses: Anti-Air Battery (Volley Fire) +3 (+*2); Long Rifle (Aimed Fire) +5/1s; Missiles or Torpedoes (Volley Fire) +3 (+*2), Capacity 3
Defenses: Dodge (Aimed Fire) +3; Ablative Carapace (Armor; w-1) +4 +*1
Other: Awareness +4, Stealth +4

Mini-Tank Large Monster Challenge: 2, Movement: 7
About the size of a medium sedan, this heavily armored creature resembles a tank with an extra, stationary, cannon at the front. It is this cannon that is incredibly powerful, and the reason they are quite feared, even by veteran Witches. Their armor repels nearly all types of firearm rounds, save the heaviest a normal human could fire.
Health: 10 x4
Stamina: 6
Spirit: 8
Offenses: Front Cannon (Template; 3:4 Cone) 3d6+3 difficulty, 1 round arming, Capacity 3; Turret Cannon (Aimed Fire) +4/1s
Defenses: Ablative Carapace (Armor; w-1) +6 +*2
Other: Awareness +3, Stealth +2

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Page last modified on March 29, 2016, at 04:08 AM